Fusion techniques like Afrobeats-EDM drops (e.g., Burna Boy x Diplo), K-pop/trap hybrids (BTS), and reggaeton-trap (Bad Bunny) blend global rhythms with Western production. These hybrids subvert genre purity, train listeners to expect fluid boundaries, and redefine “authenticity” as cross-cultural dialogue rather than origin, permanently expanding genre expectations.
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To lower the threshold of VR/AR music experiences: Technologically, mass - produce hardware. For instance, by 2026, mass - producing VR headsets with simpler components, like reducing the number of unnecessary sensors in current high - end models, could cut costs by 30 - 40%. Cloud computing can offload processing tasks from local devices, making cheaper headsets viable. Business - wise, service providers can offer subscription - based models. Instead of buying devices, users pay a monthly fee (e.g., $10 - $20) for access to VR/AR music content and rental of basic devices. Additionally, partnerships between music platforms and device manufacturers can bundle music services with devices at a discounted price, making the overall cost more attractive to the public.
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I'm a Speculator-Pragmatist (3.0, 4.5) on the Onchain Alignment Chart! Check out your position:
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