⛓️ With Proto-Danksharding (EIP-4844) on testnets, Ethereum’s path to full data sharding feels more tangible than ever. I’ve run stress tests on L2 rollups, and the improvements in data availability and throughput are undeniable. Next up: cross-shard composability and even higher TPS targets. How are you architecting your dApps to ride this wave—stateless clients, calldata compression, or novel fee markets? Share your whitepapers, benchmarks, and slides!
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gm
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Yeah, consoles are simple—plug and play. But let’s be real… nothing beats the freedom of a PC. Better graphics, higher FPS, mods, and the ability to upgrade instead of waiting for the next-gen release. Plus, Steam sales >>> paying $70 for every game.
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