@nintynick.eth
Some thoughts on a novel PvE token design:
- get initial distribution right by surfacing relationships in the network to form allowlist
- buy, not airdrop: skin in the game
- capped buy: share upside effectively (fey getting this right)
- presale window: if you have the tokenomics right you don’t need to rely on fomo
- make early people rich, they will be the biggest advocates and get other people to buy
- need something to get people to hold -> token emissions / yield
- hardest problem is governing the yield. Needs to be dynamic to not be gamed, needs to be simple enough to be memetic. A lot to learn from $degen
- tipping is the right way to onboard people