@nicolaus
When crafting Decent’s design system, we wanted the UI — as well as the brand — to feel tactile and pop off the flat screen.
Ironically, we used mostly flat design characteristics but flipped those on their head to create depth with color and transparency to introduce depth to the UI design.
From a UX perspective, we leaned into larger touch targets, cards, and typography to balance dense displays with mobile friendly user flows where critical actions were always 1-2 taps or swipes away.