@nebula
Built a three js multiplayer counter strike with Codex 5.3 in two days, played with friends
- Use Colyseus networking engine + collisions
- Physics engine w accurate projectiles
- Physically based sky (takram atmos)
- Physically based materials (aniso, dispersion etc)
- Soft body collisions, water, cloth, instancing sims
- Bloom, SSAO/HBAO (opt), SSGI, motion blur, DOF
- Explosions and procedural destruction
- Spatial sounds and music (incl procedural too)
- Procedural level creation (llm+kitbash+bot/navmesh+latest papers on the subject)
- Custom game editor w Codex cli built in and more...
Codex 5.3 built everything, including the game editor itself and custom tooling. I just started from a boilerplate three js FPS called "notstrike"
I am not a dev