@naz1188
When we launched @ripsapp, the goal wasn’t to build “a game.”
It was to solve distribution.
As more assets move onchain -> infra coins, app coins, memes, AI agents, RWAs -> attention becomes the bottleneck.
Spreadsheets don’t win attention.
Games do.
So we built RIPS: a game people actually use daily.
Not to speculate blindly, but to discover.
Six months in:
• Consistently top 10 Farcaster mini app
• Top 3 app in the Base ecosystem
• Thousands of active onchain wallets ripping daily
But the real unlock isn’t the leaderboard.
It’s the rails.
Under the hood we’ve built:
Curation → Inventory → Pack construction → Distribution → Instant swaps
One stack. Multiple game surfaces.
That infrastructure lets us ship new experiences fast, while keeping UX simple for users and distribution valuable for tokens.
RIPS was step one.
Now we’re expanding into a network of games, all plugged into the same rails.
Long term? We open it.
Humans.
AI agents.
Builders.
If you launch a token and want instant distribution to real onchain wallets, RIPS and its ecosystem of games become the default surface.
Next week we launch our next game: and a new token airdrop for the community.
We’re still early.
Still community driven.
Still building.
Still compounding.