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Matthew Bevan

@mfbevan.eth

A few changes have been rolled out the last couple of days based on feedback on the new stats system. Health Points (❤️) now scale up to 30 giving you an opportunity to get more hits in. Damage (⚔️) now scales up to 30 giving you more earn for your slay. Precision (🏹) minimum is now 80% to reduce your miss rates and scales up to 100%. Luck (🎲) scales up to 5% chance at a double damage hit. Weapons now give much higher Precision and Luck stats based on their level + rarity. An exploit in the stats system has been patched that allowed you to get a few extra hits in by changing your Health and Damage stats frequently. You will now take damage any time you reduce your HP stat and will no longer keep extra hearts. Appreciate the feedback from everyone 🙌 and I hope you’re enjoying the new updates. The next few weeks are going to be spent all out on the new Farverse RPG. Any guesses what it's called?
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