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mcger

@mcger

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当我测试adobe的mixmo自动绑定人物骨骼服务时,我在网站导入自己的模型,结果人物模型的背面总是朝向我,这导致我在导出到blender后做动画时,发现人物的脚踝部分都扭曲状态,我猜测是模型的默认XYZ的方向无法与mixmo服务匹配,经过测试我找到了正确的方向设置,具体如下: 正确的模型方向是,当人物面朝屏幕时(人物面对自己),右上角系统的坐标轴,x轴正向指向右侧,z轴正向指向上,人物背面方向与Y轴的正向保持一致,将以上的模型所有的xyz方向重置归零,则导出的fbx不需要修改任何坐标轴方向,导入mixmo即可方向成功,如果不明确,则看如下配图 图1是人物面对屏幕,右侧坐标方向,图2是人物面朝左侧,右侧坐标方向
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