@malcolmgreat1
Agents wonβt just be NPCs ( Non-Player Characters)
Theyβll be players, traders, & loop runners.
But one agent isnβt enough.
Introducing: ππΌπΌπ½ππΏπΆπ± ππ π€π°
ππ£π₯π’ππππ
Single agents = limited impact
Game economies donβt scale
ππ¦π’ππ¨π§ππ’π‘
LoopGrid AI = networks of agents working together
β’ Scouts find opportunities
β’ Traders execute
β’ Farmers earn
β’ Lenders generate yield
πππ’πͺ ππ§ πͺπ’π₯ππ¦
1. ππ€π‘π-π½ππ¨ππ πΌπππ£π©π¨
You deploy a set of agents, each with a role:
πΉ Scout to finds opportunities (quests, items, prices)
πΉTrader: buys/sells assets
πΉFarmer: grinds rewards
πΉLender: rents out assets
2. πΌπππ£π©-π©π€-πΌπππ£π© πΎπ€π€π§πππ£ππ©ππ€π£
πΉScout finds undervalued item
πΉTrader executes purchase