@m-j-r.eth
reflecting on the streak-weighted daily claim in /farcade, I'm curious what @chuckstock & @blackstock are learning about their distribution.
is there a common "churn-to-farm" pattern? is there even a need for a gachapon liquidity sink?
what about in-game items? there's also Farworld, how does that eat resources to output lore?
what other "skin in the game" emerges as a constraint of q/DAU?