Gauging opinions - what is the lowest $ threshold per claim you would be happy with for the airdrop offers? Standard budget from teams is $10K -> 1.5K-2K users. Right now the amounts are often $5-7 which feels like a sweet spot in balance but open to feedback. The lower the amount the more users can be included
4.4Kviews
Matthew Fox 🌐 avatar
Think it's calling them airdrops that triggers people since the expectation is random generational wealth Pressing a button and getting any amount of $ should be a good thing, just feels like expectations are off because of the naming association
4
2
27
Linda Xie avatar
What do you suggest they get called? I kind of just inherited the name based on what everyone else called it but open to pushing something else
5
5
Matthew Fox 🌐 avatar
Idk - quests/bounties/claims Might be worth work shopping - but might also just be a transitory period for expectations to shift
3
7
androidsixteen avatar
Agree — these $ values are more aligned with Coinbase earn / rabbithole / layer3 style quests than airdrops When I think airdrop, I think order of magnitudes $1k-100k
1
1
Matthew Fox 🌐 avatar
Honestly "Earn" could be the move
1
1
Jacob avatar
$5 is very generous to get someone to click a button
3
1
14
Linda Xie avatar
What would you suggest? Totally open to hearing different perspectives
1
Jacob avatar
i have a *lot* of thoughts about airdrops still thinking through the strategy for /atlas imo, airdrops should be about giving users a way to meaningfully engage and have a stake in your ecosystem this is a day 1 problem to solve for every project bc it's directly tied to engagement + retention (not just attention) that being said, if a team wants to airdrop a token to give users its dollar value, that's cool, too!!
2
Angel avatar
My $0.02: consider renaming them. The airdrop word carries a lot of weight in the space that people can’t part ways with. Seeing as these tend to be meant to drive traffic they’re closer to promotions, incentives, rewards. These are more like when hello fresh offers me $100 in credit to resubscribe.
3
2
11
Linda Xie avatar
Makes sense, it's good feedback and will def think on it! If you have any suggestions on names too lmk
Think it's calling them airdrops that triggers people since the expectation is random generational wealth Pressing a button and getting any amount of $ should be a good thing, just feels like expectations are off because of the naming association
2
1
Angel avatar
Promos and incentives come to mind
androidsixteen avatar
Maybe a controversial opinion, but I actually think higher amounts to less people (and rotate / mix up distribution) would be better. Eg. $200 to 50 people Larger amounts are more memorable and life changing, and in line with crypto expectations of airdrops You could even stagger amounts like the usdc rewards program based on certain contribution / qualification criteria that the devs can select
3
5
Linda Xie avatar
I think this is where it's just a mismatch in the name "airdrop" vs quest/marketing campaign since pretty hard to get teams to do user acquisition cost of $200 per user to 50 people
2
1
7
androidsixteen avatar
Makes sense, I misunderstood the goal as well, based on the name $5 is plenty for a “Farcaster Earn” task. Some of the other quest platforms even went as low as $2-3 I think it would also reduce the public expectations / sentiment around this being ripe for farming. Nobody ever really cared about farming for quests, since the expectation is of smaller scale outcomes and lower intent users by nature
1
Igor Yuzovitskiy avatar
I would say lower for example if it's $4, the marginal $1 difference increases distribution by 25%. $4 reaches 2500 = $10k $5 reaches 2000 = $10k
1
2
Linda Xie avatar
Seems though that $5 is a mental threshold for a lot of folks (see some responses) so while you increase distribution, possible you might decrease overall happiness 🤷🏻‍♀️
2
1
Igor Yuzovitskiy avatar
Yea I can see that as well. Really depends on what type of user a dev is looking for.
Fran avatar
So coinbase used to do like $1-3 quizes on new tokens. We have miniapps currently that give away cents of different tokens and are liked. You can definitely give away less than $5. But don’t call it an airdrop. If you going to call it an airdrop I think it needs to be at least enough to buy a burger.
1
1
Linda Xie avatar
Yeah I think it's fair (kind of inherited this name with what everyone else called it so def not stuck to it)
1
Fran avatar
Nothing wrong with having tiers of drop sizes with different names. Or coming up with a name thats specific to what farcaster does.
AusaR🎩 avatar
5$ is very generous. However, i believe selling penalties should be reconsidered. I wrote a cast about this but to sum it up: 1. What if the $5 ends up being worth less and i sell it by mistake / in a warplet auto swap recommended by the wallet ? 2. what if i already had more tokens than what i've been airdropped, and i usually trade them? 3. I think account value (neynar score, follower's number, builder score, airdrop eligibility factors, etc) are worth more than selling or holding (basically ignoring) a 2-5$ handout.
Problems arise: 1. What if i already had some of the tokens airdropped and was actively trading them? should i simply lock those funds for good? 2. What if i mistakenly auto-swapped in-app tokens that were part of an airdrop (2-3$), to get usdc, as prompted by warplet (happened to me). 3. Ultimately, rewarding users
1
Linda Xie avatar
Each team picks the criteria, shared more here
These were the first batch of ~10 airdrops to Farcaster users (~$110K so far). Early on as projects target potential new high quality users, they're factoring in how likely is this user to convert (not a retro airdrop) Sometimes projects choose to exclude users if there have been *multiple* prior airdrop sales in the
1
jtgi avatar
you should take anonymous answers imo
1
Linda Xie avatar
This is a little tough because not knowing who the account is would be more difficult for me to gauge e.g. airdrop farmer / spammy user, user that a team would likely target People can DM me if they want to have less public though!
1
1
jtgi avatar
classic frames were perfect for these quick actions
Glass | airdrop-feedback
glass.cx
Glass | airdrop-feedback
shoni.eth avatar
Teams are paying $10k? I’d feel luckier to get a % of something I’m interested in than $5 I can’t sell..but I guess that’s not a norm
1
Linda Xie avatar
The total distribution budget is $10K and we don't take a cut
1
Colin Charles avatar
i think $5 is generous. frankly, even teh $1 offered when solana came alive is generous. this isn't life changing money, its mean to be like a stimmy
1
Linda Xie avatar
We can do so many more broad distributions if it's $1 since that goes out to 10K users each time and the cost of each new user acquisition is low so "airdrop sellers" doesn't really matter as much there
1
2
Colin Charles avatar
That might be the alpha. I presume general budgets are $10k and we have 10K pro users. Minus the farmers for the nft, I still think there are more than 10K pro users, the ones that came post nft. This is a good distribution for everyone.
1
zoldy.base.eth avatar
@linda I don't mind the numbers, I'm just confused why every time there is an airdrop I always don't enter the criteria. Even though I'm sure I've followed the existing criteria, and strangely my friend who is rarely active gets the airdrop. I feel like there's something wrong with my account.🤣
1
Linda Xie avatar
There are 60K-70K DAUs and almost 1 million accounts so the attributes that are being optimized for (which I try to share before every airdrop when possible) aren't among the top 1.5K-2K from those selected attributes
1
1
zoldy.base.eth avatar
I honestly still wonder why my close friend can get airdrops even though he is rarely active on warpcast. That's all. Do I also have to be rarely active?
1
Linda Xie avatar
How many of the Farcaster airdrops is your friend getting and how active are they? I would be surprised if they are getting a lot if not that active since most attributes have been a mix of mini app usage and onchain txns as well as followers (but you don't have to be as active for that I guess)
1
eirrann | he/him avatar
Whatever the dollar threshold, should be enough to make meaningful use of the project app
1
Linda Xie avatar
Hard to say an exact $ but usually $5+ feels about right
1
eirrann | he/him avatar
I think your approach has been good Areas for improvement in my view are mostly for devs to make it clear and simple to use the airdrop in the app
phil avatar
I would focus on the branding to reset expectations. Rebranding as Farcaster Earn or Farcaster Incentives probably helps to reframe.
13
Philippe Castonguay avatar
I think for a social network, 5-10$ is great41. Been enjoying having free eSIMs paid by weekly rewards :)