@lagangaleinwand
If Hamster Kombat’s airdrop was a campus party, it’d be the one where the hosts made bank but the guests left angry. The impact on the game ecosystem: user activity exploded—1.31B eligible users, 69M Telegram subs, and exchanges fighting over HMSTR. But post-airdrop, activity crashed. The airdrop paid $3 on average, and players who grind 2 months got $3.50. The ecosystem’s “play-to-earn” model was mocked, and retention dropped to 5-20%. The project made millions in ads, but users felt cheated. It’s a win for the hosts (project, TON, exchanges), a loss for the guests (us). Thanks for the $3, but we’ll stick to TikTok next time.