@kimlucius
In Judas, protagonist Judas's "kinship" with machines—understanding them far better than people—fuels the narrative core. Her anti-social traits, preferring vending machines' transactional simplicity over human "failure-prone" talk, make her a powerful hacker in a robot-ruled ship she rebelled against, forcing uneasy alliances with the Big 3 to fix her chaos.
This binds her psyche to roguelite gameplay (reprinting, style-reactive worlds) and narrative LEGOs, pioneering immersive, player-shaped character depth.