Itβs simple in theory, hard in execution.
To drive real demand and distribution, three things need to happen:
- bring the best builders and actually support them
- create trenches with real liquidity
- attract users who want to use and earn, not just explore
Thereβs a lot of room to improve on all three.

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I donβt want to speak up in the trench group
because it can be viewed as FUD.
I still sometimes do it, and when I look back at it β in most cases, Iβm right.
Itβs easy to shill a thesis, but confronting it is viewed negatively.
I think a lot of people choose not to speak up because of that.
And when FUD does appea...
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An idea for Base airdrop
Donβt drop 100% on day one.
Example: 10% total allocation, streamed monthly based on onchain usage: usage milestones + leaderboard for bonuses.
Want to claim early? Take 30%.
The remaining 70% goes back to the pool.

$AN IDEA FOR BASE AIRDROPDONβT DR
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If Zora and Base wants to really succeed, they need to address the sniping problem.
On Clanker, there was a sniper who made millions - every launch was sniped.
Eventually, people stopped trading, and the money never returned to the trenches.
Most tokens with volume have snipers as top traders, with a huge gap compar...
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Reflecting on 2025 as a Base builder: My year was about failing, learning, grinding again - and it felt the same for Base team
The original vision is why I started and why I'm still here shipping, even with low patience and dead sentiment rn
We've heard promises and slogans, but we're not there yet (I think the team ...
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