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Jvhbo.base.eth

@jvhbo

Today I made some adjustments to how collection power works, and I want to clearly explain what changed and why. Right now, the VibeFID collection has 5× more power than any other collection in any game mode. This is intentional. VibeFID is a unique card that each player can mint only once, making it limited by design. The main collection, Vibe Most Wanted, now has 2× more power than regular collections, while the Nothing Pack has a −50% power modifier. Why this change? Because $VBMS works as tickets, like any collections on @vibemarket . Minting a Vibe Most Wanted pack always requires 100,000 VBMS. This means that if VBMS goes up in price, the pack value goes up as well. To better align collection power with the core economy of the mini-app, I chose to adjust the balance this way. This update marks the final planned change to collection power. From now on, the focus will be on improving features, gameplay, and the overall experience — not on further power adjustments. That said, I still actively encourage buying packs from other creators inside the mini-app. All collections are featured on the home screen, and for three months, they had the same value and importance as my own collection within the app. I’m working on improvements every single day. If you have feedback, complaints, suggestions, or feature requests, please share them — I’ll do my best to improve things (photo of a hot guy to grab attention) https://farcaster.xyz/miniapps/UpOGC4pheWVP/vbms---game-and-wanted-cast
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