Will Farcaster ever focus on growth?
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Been thinking about this in another context again. If you don't build one company, one product, one game long-term, you still gotta find a process, a system that can compound wins. for instance, if you do daily builds, not stupid to build small products that fit into a bigger product suite, or to release a new merch product and offer a 2. CTA with every daily build that can generate a little, and a 3. CTA to onboard to your community hub. in short, with rapid software generation, it makes sense to think of systems for growth, retention & recurring sales, for example via bigger product suite integrations, identity/community/distribution building and knowledge growth.
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Who’s gonna be at Eth New York?
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