Ivan Dianov pfp
Ivan Dianov

@ivandianov

WOW!! THANKS CAMILLE! FBO is a framebuffer object. Not too descriptive, I know :-D It's a way you can render to a texture instead of canvas. Particularly you can store positions and velocities of particles this way: every frame you read them from RGBA values of pixels from one texture, modify, write to another texture.
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