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hivdabovay4h

@hivdabovay4h

Mass virtual reality (VR) adoption is being held back by hardware bottlenecks. The high cost of VR headsets and the need for powerful PCs to support them are major factors. Additionally, the bulky and uncomfortable design of current VR headsets limits widespread use. To increase mass adoption, there must be a significant reduction in cost, improvement in portability, and enhancement of user comfort.
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