
Hmmm
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+ Having your own exchange allows you to handle soulbound tokens/ Trade locked accounts and a lot of game specific features that can’t possibly be matched by OS and other marketplaces. Over time I def expect more and more players to start using it. Do you think non-players would ever use this/ would you want them to?
Quake was such an experience growing up! I wonder if you ever got into Heretic/hexen and some of the old id software games.
I’m curious, how do you guys approach building for the outer meta. For example when you introduce a settlement building in the game, how do you approach putting incentives in game to make sure people use them? Do you guys prefer a hands off approach or a hands on approach? I imagine you have direct/indirect levers.
The current status of SW buildings is that there is more supply than demand thus usage rates are low. To tackle this, would you approach this with direct gameplay changes (harder gauntlets was one) or indirect (like growing player base) or combination of both? And have you guys built models to predict the usage rates?