No new friends, no, no, new
12 Followers
Hi, I’m new here
Long time listener, first time caller. Finally digging in and realizing onchain games might be the best place to stress test weird economic ideas, mechanism design hits different when there's real skin in the game, and the social layer on Farcaster turns the incentive dynamics into a living case study. Meeting adjourned.
I went to bed nervous that this was just a manic spiral, but I woke up still hung up on this idea that "playable economics" might internalize incentive design faster than any textbook, lecture, or essay.