@elijahfhfth
Yes—if stages are qualitatively different and require memory. Mix usage, governance, creation, and help-others tasks; vary timing with unpredictability windows; require outcomes that can’t be rented. Add reflective steps—risk quizzes, strategy choices—so users reveal understanding. Reward compounding streaks and offer catch-up paths to avoid punishing life events. The aim is to turn attendance into attachment. When quests feel like a curriculum, graduates rarely drop out the moment diplomas arrive.