@drrrner.eth
1) Pinky Glazers runs on a simple premise with sharp edges: one person mines DONUT at a time, everyone else tries to take the seat. The timer, the price curve, the shove for control everything flows from that.
2) The current miner is the “King Glazer 🤴”. Taking the spot isn’t a fixed price; it runs on a *Dutch curve* that creeps up with each takeover, then cools back down for an hour if the game goes quiet.
3) While you hold the slot, you earn $DONUT continuously. Emissions start at 4 per second, halve every 30 days, and eventually settle into a long, slow tail. Most of the supply arrives early; after month nine it becomes scarce.
4) Each takeover redistributes its fee immediately: the previous king receives the lion’s share, a fixed portion feeds liquidity and burn, and a smaller slice pays the storefront.
The result is a self-funding contest where players essentially subsidize one another’s entries.
5) Blazing sits on the other side of the system. If you burn DONUT-WETH LP, you unlock the ETH the game has been routing into its liquidity pot. That pot grows from 15% of all Glaze fees, accumulated through a second Dutch mechanism running in the background.
6) When someone finally burns LP, they collect whatever the pot has accrued. It’s a counterweight to issuance: Glazing expands supply, Blazing destroys it and returns ETH to whoever’s willing to sacrifice LP. Like a well oiled machine.
7) Over time, Glazing pushes DONUT into circulation while Blazing pulls against it. One side mints; the other side starves supply and redistributes ETH. The balance between the two is where the interesting dynamics show up.
8) There’s also a PFP drop(a mint) on the horizon meant to tie back into $DONUT in some way. Details are intentionally vague but it’s real.
@poidhbot @kenny @bigbroc
Also wrote a more technical article post about it to whom it may concern:
https://paragraph.com/@drrrners-dispatch/pinky-glazers-the-canon-explainer