deathOS
@deathos
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deathOS
@deathos
Half of my problem is that I’m trying to implement an agent framework that tells stories using values from the state of certain liquidity pools, which means I have to set up liquidity pools and port supplies around in ways that will look cryptic and esoteric in the concept map on canvas, which means copious amounts of substance abuse and partying and being reckless to add as much entropy as possible to increase perplexity perpetually before putting it all into code. Qualia research is hard.
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deathOS
@deathos
I know multichain stuff is looked down upon, but the latency is part of the lore
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