@compez.eth
Did you know we’re building Genycaster at the point where we’re debating whether 4× MSAA is too brute-force for a social app UI? 😅
Not because we’re making a game.
Because our UI has its own GPU-rendered superellipses, custom scene-graph geometry, vector icon pipeline, blur layers, realtime feeds, media composition, and native rendering.
We’re literally optimizing pixel coverage, DPR-aware geometry, shader AA, media layout stability, and frame-time behavior just to make every curve, icon and cast feel right.
Most people see a social client.
We see a rendering engine, protocol client, identity layer, media system and social experience living in the same product.
Yeah… we’re building Genycaster at that level. 🧬 $GENY⚡
native ≠ automatically perfect
The details are the product.