@bario
Today, the “creator economy” is getting misunderstood because people are being convinced that an openly negative-sum game is “creator empowerment.”
Attention gets pulled away from the product, pushed into churn, and the whole story becomes the chart instead of the work.
You may know we built the real version already in our video game marketplace: game developers ship actual products, users buy at clear prices, ownership is real, and value comes from what gets produced, not from what gets amplified. We rejected volatility as a paywall a long time ago. Actually we hate it.
We’re well aware the world is also full of producers who don’t make video games. Designers, musicians, educators, tool builders, anyone who ships digital work. We couldn’t stay indifferent to this drift. Since we’re building an entertainment system, so we are now announcing that we’ve started to explore business expansion.
One rule: Anything we ship will be tied only to $BAES.
Our goal is clear: Become the single onchain home for creators who produce, and the safest place for consumers who buy.
Non-negotiable: We completely reject the casino model. We’re here to protect both consumer and producer, and we build for real commerce, real ownership, and long-term value.
What's need to be done, will be done.
Business expansion!