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BARIO.ETH

@bario

Progress update: the new Baes.app build is at 99%! Here's what's in it and why we can't stop talking about it. Whether you're crypto native or have never touched a wallet, the experience works for you. Devs publish onchain, keep their royalties, and get instant payouts. Players buy with a card or a wallet, collect what they love, and actually own what they pay for. Put simply, we're raising the floor for everyone. This release also tightens everything. We cleared the clutter, refined the flow, and pushed the UX into "this feels instant" territory. It's the kind of upgrade that changes the conversation around what Baes is, and it's only the start, we'll keep pushing it further throughout the year. Next, still in February 2026: we start testing downloadable game sales. Web builds stay, and Mac plus PC downloads join them. They all live on IPFS. You buy it, you own it, you keep it, that never changes. We've already started talks and early work with an indie studio for our first downloadable title. We're targeting February for the first downloadable game. We're so close to being a real competitor for indie games, and we're building for a global audience. One more thing: we are shipping a surprise feature. It's our answer to a change that's becoming more common in everyday life. If it lands the way we think it can, $BAES sentiment flips hard to the positive. IYKYK.
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