Lately, I’ve been spending a lot of time playing a game that completely surprised me, and I wanted to share it with you. I even made a post about it on X earlier last week, and surprisingly, it turned out to be the most engaging post I've made this year. The game is called Legend of Base, and I feel like I should warn you before I introduce it. I did try to warn those on X, and they never listened. I'm pretty sure they got addicted. 😅 If this is your first time hearing about it, you might think I’m crazy—but I promise you: Play it for 5 minutes and you’ll get it. Legend of Base is a time-survival game similar to Vampire Survivors, but with slightly better graphics and some really cool twists. There’s no hiding. No mercy. Just survive the cursed night and grab as much gold as you can before Death ends the run. A Thread! 🧵
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🚨 𝐁𝐑𝐄𝐀𝐊𝐈𝐍𝐆: Legend of Base Teases Major Social Gameplay Expansion @legendofbaseeth has begun teasing a new in-game feature that could significantly change how players experience the game — signaling a shift beyond solo battles and static NFTs toward real-time player interaction. In recent hints shared by the team, suggests that future maps may no longer feel empty. The strongest signal points shared battlefield gameplay, where players can see, meet, and interact with one another directly inside the game. While details are limited, the teaser hints at a shift toward social, multiplayer environments. Expect organic player interaction through shared maps and hubs, rather than just menus. If confirmed, this would mark a notable evolution for Legend of Base, blending onchain progression with real-time social presence and pushing the game closer to a living, shared world experience. More details are expected soon as development continues. @jesse.base.eth @uptopia-xyz @qha98-xyz
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Did you know you can qualify for the Base airdrop just by playing this game? @legendofbaseeth recently introduced an onchain active point system which allows the players to earn points which will later be converted for airdrops and other rewards. How does this work? It's simple: play the game, complete the social quests, and then claim points. After completing each map chapter, you can earn Active Points. Each chapter lasts for 3 minutes. → When you win a match, you earn +45 points. → When you lose a match, you still earn points (+30). After playing, head to Social Quest → Transactions to claim your points onchain. You will qualify for the base airdrop because every time you claim points, you initiate a clean transaction on the base network. This gets even better because you can play this game as much as you want, and claiming these points doesn't cost you anything. The transaction is completely FREE. 🧵
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