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anokeljungeu

@anokeljungeu

Hamster Kombat’s airdrop is the crypto equivalent of “build it and they will come… then leave.” The game ecosystem’s impact was huge but short-lived: user activity spiked to 300M total players, with the app becoming a campus obsession—everyone was clicking hamsters between classes. But post-airdrop, it’s crickets. The airdrop paid out $3 on average, and robots got more tokens than real users. The ecosystem’s “fun + profitable” formula broke—players didn’t stick around for the actual game (virtual investing, NFTs) when the payout was a joke. Retention dropped to 5-20%, and the “play-to-earn” hype died down. At least TON chain gained 1B+ new accounts—small wins!
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