When my first sister was born, my family brought home an NES. I did not know it then, but they had also brought home the first component of my professional education. A machine with rules, inputs, consequences, secrets, and the intoxicating suggestion that every system could be understood. Games taught me to read systems before I had language for systems. Why does this work? Why does that fail? What happens if I ignore the intended path, walk into the weeds, and start pulling on the machinery? Some children saw a level. I saw a machine that could be argued with. ~~~ Then came EVE Online. EVE taught me that a stupid idea does not always need an argument. Sometimes you oppose it with market force. Sometimes with logistics. Sometimes with diplomacy. Sometimes with a fleet positioned precisely where the stupid idea was hoping you would not have one.
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Collab Season like you've never seen 🍻 I’m seeking aligned investors for Shiny Things, the studio behind Waypoint, Fable Boy and Doctrine Since Feb: 60+ new repos across games, SaaS & Tools Before that: years in Web3, 300+ signed partners & an $8B staked launch No roadmap. Built. In hand SHINYTHINGS.SPACE
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Waypoint Ground PVE testing continues. Placeholder character modles, of course. Map, objectives, autoplay, and other systems looking closer to what I expect. would you play this?
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