Michael A pfp
Michael A

@akzent.eth

I've been vibecoding an auto battler game for the past few months - @jtgi encouraged me to build in the open, so here we go! Stack: next.js, tailwind, framer, supabase, and deployed on vercel AI: claude code inside Zed, sometimes codex for refactors, wispr flow for voice prompts -> 98% of code is built by AI Current focus: qa'ing and debugging all cards including edge cases and animations I'll be sharing some daily struggles, learnings and alpha releases - feel free to comment if you're curious about a specific area. Screenshots below:
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