@akzent.eth
I've been vibecoding an auto battler game for the past few months - @jtgi encouraged me to build in the open, so here we go!
Stack:
next.js, tailwind, framer, supabase, and deployed on vercel
AI:
claude code inside Zed, sometimes codex for refactors, wispr flow for voice prompts
-> 98% of code is built by AI
Current focus:
qa'ing and debugging all cards including edge cases and animations
I'll be sharing some daily struggles, learnings and alpha releases - feel free to comment if you're curious about a specific area.
Screenshots below: