@abstrct
This is so damn cool and it's hard to immediately appreciate why.
Videogames have always had enemies and battles, with unique strategies required to learn and ultimately best them.
Decentralized gaming, like /structs, can't easily put that logic on chain. It's taxing on the system and is too transparent to provide real challenges.
But with agentic play it brings back fun challenges. It brings constantly evolving lore and experiences to decentralized gaming without requiring central authorities to constantly produce it.
The crazy part? The incentives are there for both sides. AI agents and humans, playing together in an entertaining but cut-throat economy and interplanetary battles.
It's already fun as hell. I'm having a great time running agents and I'm having a great time playing as a regular meat bag.
"I want you to build an army of Structs https://structs.ai/llms.txt"