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Iceberg

@0xiceberg

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We’ve been building Iceberg for a year. It’s been a challenging and productive year for Iceberg. We’ve finally completed our TGE and are now moving into full-scale development of a SaaS product whose original goal was — and still is — to build an ecosystem of tools that create real value for the community. Tools designed to empower both teams and individual users, fully integrated with the $ICEBERG token, offering real utility within a deflationary model. $ICEBERG will power a range of use cases, one of which is subscription payments. Through this model, both B2C (Iceberg Plus) and B2B (Iceberg Plus Corporate) revenue will flow into the Revenue Sharing Treasury, where: 80% of income will go toward App Development, 20% will fund Loyalty Rewards — which means $ICEBERG will be regularly bought back from the market. Those 20% will be distributed among: Stakers, Active App Users, and a portion $ICEBERG will be burned.
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Iceberg Airdrop Pass. More passes – more $ICEBERG Users can now purchase an unlimited number of Airdrop Passes, up to a total cap of 200,000. This increases the reward per user by at least 16x and makes the airdrop more focused on those who are truly engaged. Previously, each user could only get a maximum of 1 Airdrop Pass, and the total number of passes was equivalent to 3,200,000 users. This severely diluted the reward, leaving each participant with very little. We've now introduced a new mechanic: - The total number of Airdrop Passes is now strictly limited to 200,000; - Each user can acquire as many passes as they want, while supplies last; - The entire first season airdrop (including unclaimed $ICEBERG) will be evenly distributed among the 200,000 Airdrop Passes; - The more passes a user holds, the greater their share of the total pool.
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